Basic Special Moves

Special Moves

 * Regen: Revive 1 hit point when all hit points are lost (you can only use this special move once)


 * Time Master: Decrease the speed level of all DM monsters by 3


 * Shove: If you loose a hit point push the attacking DM monster back three spaces


 * Teleport: If you have only one hit point remaining you can move to any grid space you desire once per turn before DM monsters move


 * Speedster: Increase speed level by your attack modifier each time you successfully slay a DM monster


 * Shield: Increase your Target Death by the number of DM monsters with more hit points than you


 * Hypnosis: Take control of the first DM monster that attacks you (Can only be used once and cannot be used on player characters)


 * Zombie King: Take control of each DM monster you defeat, your zombie soliders each have only one hit point and zero attack modifier


 * Clone: After Sacrificing a hit point create a clone of yourself with only one hit point and half your target death number


 * Gun: You can attack a monster the number spaces away from you as your attack modifier