Basic Rules and Instructions

Basic Game Mechanics

 * DM presents a problem


 * PC creates a solution and tells the DM their solution


 * The PC rolls a D20 (The higher the roll the better) or three six sided dies


 * Add any relevant character modifiers from your character sheet (points that would improve your roll)


 * Compare the roll+modifiers to the target number formulated by the DM


 * If your roll is equal to or higher than the target number of the DM then your solution prevails but if it is lower your solution fails.

Goal
The PC must defeat all the DMs monsters on the game grid

Rules

 * Each player has a target death, speed level, an attack modifier, hit points, critical points, and a special move.


 * The attack modifier is added to your roll when you are in battle with a DM monster


 * You can only move across the grid on the number of spaces equal to your speed level a turn


 * If your attack against a DM monster fails you loose a hit point


 * If you run out of hit points you die


 * Your critical points are the ammount of damage you do to a DM monster when you roll an 18 or higher


 * Your attack modifier is not added to your critical points


 * DM monsters die when they loose all their hit points


 * Every monster and player has a Target Death


 * Target Death is a number that must be rolled to successfully deal hit point damage

Special Moves

 * Regen: Revive 1 hit point when all hit points are lost (you can only use this special move once)


 * Time Master: Decrease the speed level of all DM monsters by 3


 * Shove: If you loose a hit point push the attacking DM monster back three spaces


 * Teleport: If you have only one hit point remaining you can move to any grid space you desire once per turn before DM monsters move


 * Speedster: Increase speed level by your attack modifier each time you successfully slay a DM monster


 * Shield: Increase your Target Death by the number of DM monsters with more hit points than you


 * Hypnosis: Take control of the first DM monster that attacks you (Can only be used once)


 * Zombie King: Take control of each DM monster you defeat, your zombie soliders each have only one hit point and zero attack modifier


 * Clone: After Sacrificing a hit point create a clone of yourself with only one hit point and half your target death number


 * Gun: You can attack a monster the number spaces away from you as your attack modifier